Murray Ã¯Â¿Â½ PAGE Ã¯Â¿Â½7Ã¯Â¿Â½
May 7, 2013
The Difference Between Buttons and Bullets
Imagine coming home after a meticulously long, life-draining day at work or school. All you want to do is relax and let your stresses fade away. What do you do? If you are like one of the 211,500,000 Americans who play video games (Boorstin), you most likely would plop down on your couch, and turn on that Xbox. But hold on, could your casual playing of video games like Call of Duty: Black Ops 2 or Assassin's Creed 3 cause you to become desensitized into violence? According to a vast number of people and activists: yes. However, this is not the case. Video games and real world violence have no scientific correlation. Video games are merely one of society's many scapegoats used to veil larger problems that it faces. They are actually creative tools that do not create violent people or inspire violent events in any sense.
Before America takes all the 'inappropriate' games off the shelves (as some countries already have), think about the good side of gaming. It has been shown in many studies that "children who play video games are more creative" (Snider). Video games submerge us in a fantastic visual world full of interactive characters, intense and immersive plot lines, and realistic dialogue. In addition, with each video game offering a whole other universe to play in, there is no limit to what gamers' minds can go through. In one experiment by Michigan State University's Children and Technology Project, kids of all ethnicities, genders, and ages were given a creativity test. They were given an unfinished drawing, and asked to expand upon it or give comments on their interpretation. They were then asked about their technology use.