O-Sphere

Essay by PaperNerd ContributorUniversity, Bachelor's January 2002

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PRODUCT LINE'S FEATURES AND BENEFITS THE CONSOLE: The bright fiery figure is the center of the O-Sphere body. The frame and sleek appearance give the O-Sphere a futuristic feel.

On the functionality side, the O-Sphere stands more than ready for it's incoming launch. Along the front of the console are the custom-made USB controller ports. Thankfully, Nex Inc. chose for the more consumer-considerate four control ports rather than two as seen on another system. The USB ports themselves afford an incredible amount bandwidth between the controller and the O-Sphere, which means greater expandability through them. However, Nex Inc. has had their USB ports custom made to better take the physical damage of hardcore gaming rather than using the fragile USB usually found on PCs.

On the top, center of the console are three buttons. The two smaller button controls the reset and the ejecting of the DVD tray. The larger button is the power button which controls the on and off of the unit.

The console's rear has a standard power supply port along with several other uncommon features. For example, there's a port that looks almost like a phone jack, but bigger. This Ethernet port is actually used to connect the console to the world through a broadband Internet connection and can be used to connect two O-Spheres directly together for a local gaming network. There's also a large system fan used to keep the console's powerful hardware cool. Finally, perhaps the most interesting port is the Multi-A/V output which allows the O-Sphere to connect to televisions, monitors, HDTV's and more.

THE CONTROLLER Similar to an artifact left on Earth by some ancient alien race, the O-Sphere controller takes some familiar features and transforms them with the dark pattern found throughout the O-Sphere.

Two of the more exciting aspects of the O-Sphere controller are actually not very obvious from its appearance. First, the controller will feature two integrated force feed- back devices. This will ensure more than the standard 'rumble' effect currently found on the market. Secondly, the cord connecting the controller to the console has been built for gamers that take up a lot of space.

The basics are all here of course. On the left hand side we have a console staple, the D-pad. One the right, four main buttons and four shoulder buttons. All of the O-Sphere's buttons and triggers are 8-bit in resolution. This means that they are sensitive not only to whether they are simply pressed down or not but can tell how quickly they have been pushed down and if they are depressed all the way. In gaming terms, this equals finer control over the in-game character.

The two analog sticks stationed on either side of the controller are not straight forward either. While each has the full functionality of analog controllers they also double as buttons when pushed in-wards.

With your hands placed in the upper position, your left thumb on the D-pad and your right hand controlling the four main buttons on the right. Move your hands down and you will find an entirely different controller, with your left and right thumb on the analog sticks.

SPECIFICATIONS: CPU: 633 MHz Graphics Processor: 202.5MHz ATI RAM: 48 MB Memory Bandwidth: 3.2 GB/sec Polygon Performance: 119 M/sec Storage Medium: 2-5x DVD, 8 GB hard disk I/O: Game controller x4, Ethernet (10/100) Audio Channels: 128 Broadband Enabled: Yes DVD Movie Playback: Yes Modem Enabled: No (built in 10/100 ethernet) Game pad included: Yes Maximum resolution: 1920 x 1080