Manual is a major channel for transmitting the information about the functions of the product and how to use it, and so on. Users buy the product for job or for fun, but the product does not do users any good unless users can understand how to use it to get a job done or have fun (Slatkin 1991, p1). It can be seen that the manual of a product is essential for the application of this product. If it's a good manual, it may make full advantage of the product, even develop it and promote the sales. On the other hand, if it is a manual offering insufficient or wrong information, it may cause low productivity even accidents. In order to achieve the purpose of a manual, manuals are various from product to product in different areas, such as style, target, and so on. The purpose of a game manual is to enable its readers to perform certain actions, so that readers can play the game properly.
This paper will discuss the differences between two game manuals, namely, Checkered Flag and Soccer Kid, by using Lockyer and Kaczmarek's PAIBOC principles (Locker, KO. & Kaczmarek, SK, 2004, p2).
This essay will first discuss the word expression in these two manuals. In the following part, it will talk about the implication of image in game manuals. Next, it will compare the layout of these two game manuals. In the forth part, it will express some details which are not effective. Finally, it provides some recommendations.
First, audiences of these two games may various from age to age. However, the target audience of these two games should focus on children and teenagers who are keen to play games. For this group of people, they are good at imagination and thirst...