Essays Tagged: "Electronic Arts"

Title: Human-Level Artificial Intelligence in Computer Games. This essay describes the breakthroughs that may occur in the field of Artificial Intelligence through the study of computer video games.

uter generated forces to the computer game industry. Also, the larger computer game makers, such as Electronic Arts and Sony, have already begun computer game AI research funding. In any event, there ...

(6 pages) 171 0 3.1 Apr/2003

Subjects: Science Essays > Computer Science > Artificial Intelligence

How do you become a game developer in todays modern market? This detailed eassy will explain how to become part of todays hottest market.

dustry.Many positions in the industry require no knowledge of games. The job of an I.T. director at Electronic Arts (EA) is not much different than that of an I.T. director at IBM or AT&T. Secreta ... ween $7 and $11 per hour. This job does not put you in the spotlight, either. Big companies such as Electronic Arts may have as many as 1,000 testers working on different projects. But this is the tra ...

(10 pages) 141 0 3.5 Nov/2003

Subjects: Businesss Research Papers

Organisational Learning Theorists and Theories

standing of the customers.According to Robbins, S. et al, leading organisations such as BP fuel and Electronic Arts implement double-loop learning and form long term strategies towards the majority of ...

(8 pages) 187 0 0.0 Mar/2006

Subjects: Businesss Research Papers > Management

Airline technology: The technologies that can help creating a competitive advantage for companies.(With in text reference)

ill help travellers to charge their iPods in transit and on flights (McCarthy, 2006).A deal between Electronic Arts (EA) and DTI software will now bring some of the worlds bestselling games to airline ...

(5 pages) 71 0 5.0 Jan/2007

Subjects: Businesss Research Papers > Case Studies

Gaming

Electronic Arts took the top three spots on NPD Techworld's latest weekly list of best-selling PC ga ... r 16-22, 2001: Rank / Title / Publisher / Average Price 1 / Harry Potter and the Sorcerer's Stone / Electronic Arts / $29 2 / The Sims: Hot Date / Electronic Arts / $22 3 / The Sims / Electronic Arts ... n III / Infogrames / $46 9 / Backyard Football 2002 / Infogrames / $19 10 / The Sims: House Party / Electronic Arts / $30 Electronic Arts took the top three spots on NPD Techworld's latest weekly list ...

(7 pages) 411 0 0.0 Sep/2001

Subjects: Businesss Research Papers

The Paradox

ower should be restricted in clearly defined borders. That is the point where ethic consideration starts.Most of the people have had difficulities in establishing their moral codes to percue and obey. ...

(4 pages) 10 0 0.0 Feb/2002

Subjects: Businesss Research Papers

Video Games as a Outstanding Hobby

emphases on playing the sport while others focuses on the strategy behind it. Franchise titles like Electronic Arts (EA) have been designing their games based on NHL, NBA, NFL, and MLB for over a deca ...

(5 pages) 17 0 5.0 Sep/2009

Subjects: Art Essays > Performing Arts

Electronic Arts Case Study

Grand Canyon UniversityIntroduction:Founded in 1982 and based out of Redwood City California, Electronic Arts develops markets, publishes and distributes video game software playable on various ... ;other centered” and not “self centered”. (Schermerhorn, 2009, p. 437) In my opinion Electronic Sports falls under the self centered. The company’s products do not benefit society ...

(5 pages) 21 0 0.0 Oct/2009

Subjects: Businesss Research Papers

Innovation Territory-Cemex

Strickland & Gamble 2005). Well-known companies like Toyota, McDonald's, Wal-Mart Stores, Inc, Electronic Arts, are all famous for their innovative spirit that has brought them sustained double d ... s. Hence, CEMEX can increase their cement sales, which helps contributes to the double digit growth.Electronic Arts, for another example, in November 8, 2007, donated the original SimCity to each comp ...

(13 pages) 38 0 3.0 Jan/2010

Subjects: Businesss Research Papers > Case Studies

ea games

(10 pages) 3 0 0.0 Nov/2014

Subjects: Art Essays > Design Arts