Essays Tagged: "Sega"

about the competition among the 3 main video game companies...Nintendo, Sega, and Sony

s. Within this business, there are three big companies are fighting to be the best. Nintendo's N64, Sega's Saturn, and Sony's Playstation are the three main systems in this huge market. Because there ... d with many games for different systems. On one wall, there were Nintendo's games, on another, were Sega's games, and on the last, were Sony's games. Surprisingly, Nintendo's new games didn't look muc ...

(4 pages) 158 0 3.1 Aug/1995

Subjects: Science Essays > Computer Science

Videogame, The High Tech Threat to Our Younger Generation

arly known as the electronic information highway( ).Two of the Japan's formidable corporate giants, Sega of America Inc., and Nintendo of America Inc., are a real force behind the growing phenomenon. ... e of these violent video games, nobody will say no. The parents feel like they lost control with thesegames' (Browning 691).Alain Jehlen says, 'Our children are spending countless hours with these mac ...

(11 pages) 268 1 4.3 Jun/1995

Subjects: Social Science Essays > Society and community > Children and Youngsters

History of Home Video Games - From Pong to Playstation. 1,833 words. Includes an abstract. Very detailed.

lly offered with this system, Super Mario Brothers, made Nintendo an instant hit. At the same time, Sega noticed that the video game market was not dead and released their improved system, the Sega Ma ... ell very well. This started to open doors for other companies to have a chance at making their mark.Sega continued to have victory with their games in arcades, while NEC tried to join the race with Tu ...

(7 pages) 360 3 4.2 Feb/2003

Subjects: Science Essays > Technology

The home video game industry.

made $100million dollars in the first year of operation. The next contender on the scene was to be Sega.Sega is ran under the guidance of CEO Hayao Nakayama, a former employee. Nakayama was familiar ... d a licensing program. The two companies began a fierce rivalry. Nintendo came back with Super NES. Sega came back with a multitude of software games such Sonic the Hedgehog, John Madden, and Mortal C ...

(10 pages) 338 3 4.8 Jun/2003

Subjects: Businesss Research Papers

The Games Sony Play.

s PlayStation, a novice to the gaming industry outstripped two established big names - Nintendo and Sega.Step 2: Analysis of the External EnvironmentThis section looks at the Sony's external environme ... ubstitute ProductsAs of the date of case study analysis, there were two major substitute products - Sega's DreamCast and Nintendo's N64. These products could threaten the Sony PlayStation's position t ...

(13 pages) 620 3 3.3 Oct/2003

Subjects: Businesss Research Papers > Case Studies > Computer and Electronics Companies

Project Dreamcast: Serious Play at Sega Enterprises Ltd.

1- Describe the challenge faced by Sega in the context of 3-D CE; what must they do in product development, process development, and su ... ey do in product development, process development, and supply chain development.Challenges faced by Sega can be broken down into several categories: Consumer:o Sega wants to provide the ... to a price sensitive consumer is a big challenge to overcome. Games developmento As Sega is developing games for all of its games markets: arcade, PC, and home video, it is of great va ...

(8 pages) 89 0 2.0 Jul/2005

Subjects: Businesss Research Papers > Case Studies

Eidos Interactive: business analysis.

ntertainment, SA (www.infogrames.com)* Konami Co, Ltd (www.konami.com)* Namco, Ltd (www.namco.com)* Sega Corp. (www.sega.com)* Squaresoft Co, Ltd (www.squaresoft.com)* Ubi Soft Entertainment, SA (www. ... of the Playstation 2 and new products are also launched in it.Dreamcast: Dreamcast is a product of Sega but it is not a good platform and few games are launched on it.Game cube: The Game cube is the ...

(5 pages) 28 0 4.0 Oct/2005

Subjects: Businesss Research Papers > Case Studies

Electronic Arts Case Study

al worlds. Firms that lacked innovativeness failed to survive in this industry such as Nintendo and Sega which from 1985 to 1994 dominated the market for video game consoles, with a combined market sh ... n, emerging the undisputed leader worldwide in 1998. Nintendo's market share dropped to 26% whereas Sega unable to regain lost market share, exited the market for video consoles in 2001 and turned its ...

(25 pages) 246 1 4.6 Mar/2007

Subjects: Businesss Research Papers > Case Studies

Video Game Violence

many games contain at least some form of violence. One research has sampled 33 popular Nintendo and Sega games, and came to the conclusion that close to 80 percent of them have at least some aggressio ...

(5 pages) 28 0 3.0 May/2001

Subjects: Literature Research Papers

Social and Ethical Issue in Marketing Management: "Nintendo Vs. SEGA:Sex, Violence, and Videogames"

Content1. Case Introduction21.1 Emerging of videogame industry21.2 Competition of Nintendo and SEGA in USA market21.3 Dramatic advance in videogame industry21.4 New level of realism31.5 New level ... erson can actively interacts. USA was not exception in this pattern.1.2 Competition of Nintendo and SEGA in USA marketNintendo was introduced in video game industry in USA in 1985 with a Nintendo Ente ...

(6 pages) 38 0 4.0 Sep/2009

Subjects: Businesss Research Papers > Marketing