laziness through media

Essay by lindawinnerCollege, UndergraduateA, November 2014

download word file, 5 pages 0.0

Laziness through Technology

Technology is the branch of knowledge that deals with the creation and use of technical means and their interrelation with life, society and the environment. Modern inventions have made people lazy because they make things easier. In a BBC News article, Dr. Richard Weiler and Dr. Emmanuel Stamakis argue that technology in the form of energy saving devices like remote controls, has led humanity to an inactive lifestyle which poses risks to people's health. Dr. Stamakis said, "Sedentary living is the most prevalent disease, silent killer, and greatest health threat facing developed countries." Technology inventions have also reduced humans' physical activity, making them lazy. Technology governs the lives of people especially children (Wise, "Does technology…").

Web search engines like Yahoo, Google, and Bing have changed the way youth learn and remember information according to a study by Department of Information Management. Having practically all the information they could ever need has caused students to subconsciously not store away as much data, scientists claim.

Researchers have examined the role of the internet in changing the nature of human memory. For instance, students forget things they are confident they can find online, while likely to remember things they think are unavailable online. Due to the excessive usage of online chatting and shortcuts, the writing skills of today's young generation have declined quite tremendously. These days, children are relying more and more on digital communication that they have totally forgot about improving their writing skills. They don't know the spelling of different words, how to use grammar properly or how to do cursive writing. (Oliveira, "is technology…").

Today experts call them the M2 Generation-highly technological children whose lives seem to revolve around the media. With the constant exposure that children have to television, computers, mobile devices, and video games,