Title: Human-Level Artificial Intelligence in Computer Games. This essay describes the breakthroughs that may occur in the field of Artificial Intelligence through the study of computer video games.

Essay by jlsmoothe1University, Bachelor'sA, April 2003

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The field of Computer Science involves a variety of specialized skills which enables students of the study to find jobs as developers of computer software, as programmers of algorithms and applications to be used internally and externally by their company, and as designers of computer and video games. As technology and computers have come into the forefront in today's society, the world has prospered economically and also socially in the form of e-mail and online classes. However, computer scientists, as well as the rest of the human race, are still not satisfied by their progress. They still want more.

One aspect of computer science that needs development is the concept of Artificial Intelligence, or AI. AI defined, is the ability for computers to behave like humans. More specifically, human-level AI gives the computer or system the capacity to actually think like humans and, in time, act like humans to the point where people can interact with computers as if they are people themselves.

Once this concept develops into a real life commercial product, the world as a whole will benefit from a more efficient and economically productive workforce. Although technology has increased exponentially in the twentieth century, the world has yet to see human-level AI become a reality. There is only the potential for it.

In the article, "Human-Level AI's Killer Application; Interactive Computer Games," by John E. Laird and Michael van Lent, the authors argue that there has been a delay in the progress of achieving human-level AI, and the methods of researching it need to be evaluated. However, there is evidence that human-level AI does exist. In the military, certain training programs use simulation, or what AI researchers call "computer generated forces," in tank training, ground training, and especially pilot training. The computer generates simulated scenarios of...