This age or 21st century has been termed as age of technology. This is the age when everything we do in our daily life has got something to do with modern technology. In other way we are making our life more complex then it was few years back. Lets take game for example, the 2oth century was the age of physical activities and sports. We used to play games in the field and if not we used to play the board games like chess billiards etc. But with the advancement of technology, we are able to play these games and even sports which required greater physical endurance with comfort by using consoles or the increasingly popular personal computer.
Well, definitely they have changed the way we look at games and sports. On one side they have made the game accessible to people of all age and physical ability, on other side they have made people work hard on their technological skill, and make them get used with the modern technology.
Every player has now has to learn about these new games, know about their rules and adapt themselves to consoles and keyboard and mouse to play the games. A user has to spend more time studying catalogues and user manuals before playing any video or computer manuals. And the game developer has to spend extra time to make their manuals and easy to read and understand.
"Game manual", that is the topic we are discussing in this essay. In this essay we are comparing the game manuals developed by Atari for its to different games and how close are they to the PAIBOC principle outlined in the book, "Business Communication, Building Critical skills", written by Kitty O. Locker, and Stephen Kyo Kaczmarek published by McGraw-Hill.
Atari has developed two different...