Video games: America's Controversy.

Essay by LavenderHigh School, 12th gradeA+, November 2005

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The videogame industry has grown quite a bit since 'Pong' hit American homes back in 1975, leading America into the age of technology and gaming. Today wars are being raged on two sides of a growing debate: Are videogames corrupting today's youth with excessive violence and inappropriate content? There are few who deny that videogames have had a dramatic affect on American culture, but there are those who combat this theory. Video games do not create violent people. With a rising number of 'gamers' in the U.S. today, there are bound to be speculation and important being raised. However, research shows that more than 60 percent of Americans play some form of interactive game on a regular basis ( ). If there is so much game play, shouldn't there be more violence in relation to it? If so, the society in this country has only one group to blame, ourselves.

America has been taken in by media propaganda; constantly bashing video games and targeting things like the music industry and celebrities for issues pertaining to today children. Violence in today's video games are not directly influencing today's youth. To seek violence one must already enjoy it [violence] in some manner, or we'd all be renting Nintendogs or Barbie Horse Adventures. Video games are letting the youth of today work out their aggression, only violent people do these violent acts, and now these video games are turning into simulations to better the world we live in - instead of just blowing it up.

The factual definition of a 'Video game' is: An Electronic or computerized game played by manipulating images on a video display or television screen (as stated in Since the creation of the first video game ever created (Tennis for Two), by Physicist Wiginbotham,